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Felis

3 Game Reviews w/ Response

All 13 Reviews

Enemy AI is kind of...varying?

The enemy AI didn't seem to be increasing at a set pase through the story mode. For example, I couldn't even hurt Alucard until I backed him into a corner and kickd the crap out of him, but Cyclops was a complete wuss.

That's the second problem. Something needs to be done about how you can easily win if you simply back the opponent into a corner and kick the shit out of them. Perhaps, you could put in a "knockdown" system, where, after a combo, the character would be knocked down, and be given a period of invulnerability to let them avoid the easy death by corner+foot.

Psycosis91 responds:

Yeah I agree I should've added something like that to the script. I was planning to but we sorta ran out of time (and I didn't really know how to go around scripting something like that), well thanks for the review!

Very good!!

I can't really say anything bad about this, except one thing- Item shop. I think it would be really good to add, to buy additional door barricades, and additional weapons....just a thought.

GrimStudios responds:

I was thinking of a simular concept, but I thaught it would be better to keep things simple and clean. besides, an item shop would be like taking a BREAK... zombies attacking your house don't take BREAKS, me friend.

Better than I thought it would be.

At first, I expected some cheesy, nooby flash. But this is actually pretty good. I think Space Invaders was the idea, right?

sinrin responds:

yes space invaders was the i idea and to tell the truth im better wit games on newgorunds then movies but it try so far both games i made made it and every movie i made got blammed
but thnk u for teh good review

I used to make facial expressions in reflective surfaces. This activity has mostly stopped since I discovered that people can see through windows.

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